PRE-SPRINT 12 – MERRY QUITMAS – PLANNING

MERRY QUITMAS

Week of December 25th, 2016

WARP DOGS’ CORP LOGS

  • The state of our WARP CORP is holding steady at almost freakishly strong
  • The Extinction-Level-Event (ELE) is holding steady at a remarkable 28 weeks away. Still unbelievable!

Not much to say at this point! Everything is happening so fast…this Friday is the day I put my 2-week notice in. I have a lot of thoughts on the matter – too complicated, too personal, and frankly too boring to share even here.

I will say this: I am grateful for the time I had with this job. I am very grateful for the time I had with my coworkers. I’m grateful for the money I was able to save up.

Most importantly, though, I’m grateful that I figured out things weren’t working before it was too late.

It’s hard not think of it in terms of one life ending and another beginning – cliches, but they feel true.

This is the last week of MEGA-MONTH. This is the final stretch, the last chance to cut spending and save as many pennies as I can find.

Let’s do it.

Thank you.

SPRINT GOALS

I usually list out multiple goals here, but this sprint has one major one:

  • Figure out which engine I’m using!

Since November I’m been futzing about with Love2d and Lua. I’ve flipped flop mightily on this, as while I love (pun intended) Love2d and Lua as a language, it’s not exactly future-proof. It runs on PC, Linux, and Mac, but what of console ports? What of support generally? Do I feel comfortable enough basing my entire life on a relatively unproven platform?

The other engine in contention is Gamemaker – specifically Gamemaker Studio. Why? Well, it’s an engine I know how to use. I feel pretty comfortable with it. And I know it’s proven with other commercial games – a huge point for me.

We’ll see. It seems like Gamemaker is the ‘obvious’ choice, and at this point I think I’ll need to be talked out of it to change my mind.

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