WERE-RELEASE #3 OUT NOW – “PINK CROW”

Happy full moon, everybody! A new full moon means a new version of Village Monsters for you to explore. I’m happy to announce that the latest Were-Release (what is this?), code named “Pink Crow“, is now officially released. Go download it! As with past releases, things are still very early. However, unlike past releases, Pink Crow is much more indicative of the game I’m making, and I’m really happy with what I was able to get done in the last couple months or so. The truly massive change log can be found below, but here’s a summary: nearly everything is different and new. If you’re interested in following games in early development, and want your feedback to shape a game in the making, then please take a look! “Pink crow” RELEASED: April 11th, 2017 Download:  Windows | Mac (Soon!) | Linux (Soon!) What’s New? Major Player movement has been completely revamped with new actions, better feel, and a new collision system Gamepads are not only support now, but are actively encouraged Many system simulations are active, including time, weather, lighting, and more Lots of really rad music has been added thanks to ETI user permanight A toolbelt has been added to access your various tools, like your net and fishing rod Oh yeah, and there’s fishing now. Equip your rod and go find a body of water New critters to find and catch Lots of new items and objects to pick up, throw, kick, or otherwise look at Hey, there’s a raft now Several new villagers have moved into town. Say hello! The village area has been trashed and completely remade with new buildings, decor, and lamps, and more Nearly every single sprite has been either redone entirely or improved (they’re still bad. sorry) You won’t be teleported randomly around when exploring or exiting / entering buildings Lots of…

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