Sprint 13 – Pink Moon Rising – Planning

PINK MOON RISING Week of April 9th, 2017 WARP DOGS’ CORP LOGS The state of our WARP CORP continues to hold steady at ~pretty good~ The Extinction-Level-Event (ELE) is holding steady at ~44 weeks away. Neat! Today’s a big week, y’all – it’s a new release! Of my game! Village Monsters! It’ll be my first one in 2 months and only my 3rd overall, and unlike those other releases I’m actually not full of shame and regret. Well, to be fair, I am still filled with those things, but it’s for other reasons. Anyway, things are going pretty pretty good again. I’m back on a good working schedule and have made a ton of progress. Taxes are done and about to be filed…things are looking up for the WARP CORP SPRINT GOALS Really just one main goal this week – release a dang game demo. Beyond that, I’ve got a big ol’ backlog of analysis-related tasks that I’ve kept putting off.

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Sprint 2 – Onward, to Glory! – Plan

ONWARD, TO GLORY! Week of January 22nd, 2017 WARP DOGS’ CORP LOGS The state of our WARP CORP is still ~insanely heckin’ good~ The Extinction-Level-Event (ELE) is at a new all-time record of 48 weeks away. Indescribable! This week’s chart is a bit misleading! I didn’t spend a cent from the overall nest egg I’ve saved up, but this isn’t because I’m some sort of financial mastermind. Rather, I had some leftover money in the line items I did spend from, so I had no need to dip into the coffers. This week, and the weeks thereafter, will likely be a great deal more spendy. I had a great first week, and I can only hope this next one is just as productive. I really like this being my own boss thing. At this point the biggest risk to the whole operation is losing steam, so I’m plowing forward with reckless abandon. SPRINT GOALS Last sprint I laid down the foundation and began to implement various systems, such as critter catching, creature interaction, and notifications. This sprint will be more of the same, but with different systems. The current plan is something as follows: Better conversation system and overall dialog management Fishing and related systems An actual village map Historical Society and related systems If last sprint was any indication these goals will spawn way more tasks that I can’t even think of yet, but the hope is, as always, to just get a boatload of things done. Gonna do my best today!

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Sprint 1 – Here We Go! – Plan

HERE WE GO! Week of January 15th, 2017 WARP DOGS’ CORP LOGS The state of our WARP CORP is still ~insanely heckin’ good~ The Extinction-Level-Event (ELE) is at an all-time record of 42 weeks away. Indescribable! The Pre-Sprints have been completed – we are now in the full sprint mode. A last minute rearrangement of finances was able to get the cash reserves to record levels. I now have 42 weeks to, bluntly, “figure this shit out” and figure it out I will! I spent so much time on foundational work that it’s time to reap the benefits. This sprint won’t be bogged down by getting things up and running, and instead will pick up exactly where I left off. One thing I am unsure of is exactly how much I can get done now that I have a full 40-60 hours worth of time to work. I, uh, presume it’ll be a great deal more than I was able to get done previously, but just how much more? We’ll have to do a real proper retrospective in 7 days time! SPRINT GOALS With the Were-Release paradigm firmly locked into place, this next week will be laser-focused on iterating over the Wolf build and turning into something that resembles an actual game. I’m loathe to use the term ‘vertical slice’, and prefer instead to think of this as a ‘horizontal slice’. Things will be very rough still, but that’s ok, because between now and release we’re going to iterate a whole bunch of times. In looking at my Kanban board, I want to get some core gameplay loops up and running ASAP. This includes bug hunting, fishing, dog commands, and basic movement around the game world. By the end of this sprint it should undeniably look like a game. Ok, let’s do our best today.

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PRE-SPRINT 14 – IT’S REAL AND IT’S SPECTACULAR – PLANNING

IT’S REAL AND IT’S SPECTACULAR Week of January 8th, 2017 WARP DOGS’ CORP LOGS The state of our WARP CORP is still ~otherworldly~ The Extinction-Level-Event (ELE) has been pushed back to 34 weeks away. A new record! Nearly 14 weeks ago (hey, that number looks familiar!) I made the decision to quit my job and pursue my lifelong dream to create, play, and become immersed in all things video game. Didn’t seem real then, but it sure feels real now, and boy does it feel spectacular. I’ve often wondered about what I’m suppose to feel – anxiety? Dread? Excitement? Some sort of mixture? I have probably felt just about every emotion there is to feel these last few months, so what’s leftover is nothing but pure, unadulterated excitement. I’m so god damned ready for this to begin. After this week…it does. SPRINT GOALS The biggest goal this week is to get through my last workweek successfully. Beyond that… This week marks 2017’s first full moon, and thus begins my weird experiment to release a build of my game each lunar cycle. I’m calling it the Were-Release for now, but there is surely a better name I’m also going to take the final steps to transfer my life to fulltime development On the feature front, I want a hero that moves around and has basic actions, like dialog. I’m also planning out a basic UI, basic collision, basic room transition, and a whole lot of other basic things By the end of this week, I’ll have something that actually & honestly looks like a game. For real! That’s it for now. Let’s do our best today, ok?

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PRE-SPRINT 13 – YEAR OF THE SWITCH – PLANNING

YEAR OF THE SWITCH Week of January 1st, 2017 WARP DOGS’ CORP LOGS The state of our WARP CORP has increased to ~otherworldly~ The Extinction-Level-Event (ELE) has been pushed back to 34 weeks away. A new record! New year, new life. This is the year I make the big switch. Each year I try to make some semblance of resolutions – lose weight, read more books, that type of thing – but this year it all feels so much more intense. It’s like I really got to mean them this time, you know? There’s some magic to big decisions, and I’m hoping some of it rubs off on these resolutions. Anyway. Enough of that wishy-washy stuff. Resolutions for me are as follows: Have a Kickstartable by December 31st Adopt the slogan, “Let’s do our best today” Start a “gratitude journal” to remind me what matters in life Practice mindfulness, whatever that means for me Lose 80 pounds Oh, and celebrate the insanely good vibes about video games SPRINT GOALS Last sprint I committed to GameMaker Studio for my game’s engine. This sprint, I’ll work on learning all the ins and outs of GMS while also porting over my Lua code. I’ve said this a few times already with little success, but I really and sincerely hope to have much more to share at the end of this sprint On the non-coding front, I plan to continue iterating over the various mind maps and other analysis artifacts in prep for the big day. I want to be laser-focused and dialed in and all those other cliches the very day I quit, and to do that I need to have the full breadth of analysis completed and ready to go. Beyond that, I hope to use these last 2 weeks of relative stability to help out the more foundational…

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PRE-SPRINT 12 – MERRY QUITMAS – PLANNING

MERRY QUITMAS Week of December 25th, 2016 WARP DOGS’ CORP LOGS The state of our WARP CORP is holding steady at almost freakishly strong The Extinction-Level-Event (ELE) is holding steady at a remarkable 28 weeks away. Still unbelievable! Not much to say at this point! Everything is happening so fast…this Friday is the day I put my 2-week notice in. I have a lot of thoughts on the matter – too complicated, too personal, and frankly too boring to share even here. I will say this: I am grateful for the time I had with this job. I am very grateful for the time I had with my coworkers. I’m grateful for the money I was able to save up. Most importantly, though, I’m grateful that I figured out things weren’t working before it was too late. It’s hard not think of it in terms of one life ending and another beginning – cliches, but they feel true. This is the last week of MEGA-MONTH. This is the final stretch, the last chance to cut spending and save as many pennies as I can find. Let’s do it. Thank you. SPRINT GOALS I usually list out multiple goals here, but this sprint has one major one: Figure out which engine I’m using! Since November I’m been futzing about with Love2d and Lua. I’ve flipped flop mightily on this, as while I love (pun intended) Love2d and Lua as a language, it’s not exactly future-proof. It runs on PC, Linux, and Mac, but what of console ports? What of support generally? Do I feel comfortable enough basing my entire life on a relatively unproven platform? The other engine in contention is Gamemaker – specifically Gamemaker Studio. Why? Well, it’s an engine I know how to use. I feel pretty comfortable with it. And I know it’s proven with other commercial…

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PRE-SPRINT 11 – CASE OF THE MONDAYS – PLANNING

CASE OF THE MONDAYS Week of December 18th, 2016 WARP DOGS’ CORP LOGS The state of our WARP CORP is almost freakishly strong after a last-minute push of savings The Extinction-Level-Event (ELE) is now at an incredible 28 weeks away. Unbelievable! MEGA-MONTH lumbers past the halfway mark and aims its way forward to the finish line. With two paychecks and a birthday under its belt, you would think its insatiable hunger would, indeed, be satiated, but the look in its eyes is anything but satisfied… SPRINT GOALS There’s less than two weeks until I give my two week notice. Assuming my math checks out, that leaves me with just under four weeks to prepare for a graceful and prepared exit. Unlike previous attempts at sticking to a series of goals, I’ll instead just dump out a stream-of-consciousness about what I hope to accomplish between now and the end of the year A fully realized ‘pitch’ of what this game actually is Mind Maps! Mind Maps for the various features, themes, and emotions of the game Mind Maps for the various loops of the game Mind Maps, generally A social media presence that’s not super embarrassing A final name, and probably a URL to go with it Also maybe look into rules and standards about names Comment and cleanup existing code Do some “fun coding” Document coding procedures to better iterate over them Write more posts. Write more everything Focus on focus BUT SERIOUSLY THIS TIME Read as much as I can Books on games Books on game design Books on life Books generally Cleanup and prepare Hangup pictures and other decorations Think real hard about scope Do more pixel art Learn how to do pixel art generally And much, much more Time to get to it.

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PRE-SPRINT 10 – 33 DAYS – PLANNING

33 DAYS Week of December 11th, 2016 WARP DOGS’ CORP LOGS The state of our WARP CORP is strong. MEGA-MONTH is halfway over and boy are the results promising already! The Extinction-Level-Event (ELE) continues to hold at 14 weeks away. Astonishing! Our team of highly respected accountants are slacking off, but are ready for the call to action later in the week The astute among you may have realized that despite the rather salient header image Christmas is, in fact, not 33 days away. So what is…? We shall have to find out together! Thank you. SPRINT GOALS This is likely to be the 3rd week of very little programming, though the hope is to begin to ramp up as the week goes on. As has become typical, lack of time and overall concentration has contributed to a very slow pace. This pace is expected to increase dramatically in, oh, 33 days or so. Here’s this week’s TOP 3 P O W E R * G O A L S What even is this game? Continued from last week, we’ll be focusing on what this game is and isn’t. I’ve also scoped in work on an actual, real-life, honest-to-goodness pitch that I can start to share people so they can make fun of me Let’s read! a bunch of stuff. I have a huge amount of stuff to read that I’ve bought over the last few months and years. Books on game design, Lua programming, inspirational books, books on self-employment, and a whole lot more. So much, in fact, that it’s become necessary to create an entire POWER GOAL for it so I can begin to actually read the darn things Improve your concentration with these ten easy steps. Well, maybe it’ll be more than 10 steps, but I really need to address this problem, so I’m making an entire…

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PRE-SPRINT 9 – LET IT SNOW – PLANNING

LET IT SNOW Week of December 4th, 2016 WARP DOGS’ CORP LOGS The state of our WARP CORP is strong. MEGA-MONTH has only recently dawned, yet we’ve already been able to put away a lot of cash into the WARP DOGS coffers. Our current extinction-level-event (ELE) is a record-breaking 14 weeks away. Incredible! Our highly respected accountants are celebrating by taking the rest of the week off. It’s likely to snow here at WARP DOGS HQ in beautiful, behind-the-Safeway, North Bend, Washington. As Founder, CEO, and Chief Meteorologist of WARP DOGS I have been asked to provide a comment on these situations. My response is thus: LET IT SNOW. Thank you. SPRINT GOALS The nice thing about sprints is that you can change your mind often. Last sprint was proof of this: I took a break from programming and pivoted to lore and world-building. A fun diversion, and I got a whole lot done. This sprint is more of the same. One thing that my brainstorming sessions taught me was that I needed more constraints. Before I jump back into programming I plan to take an entire sprint – this sprint – to really narrow down the scope of what I’m working on. I enjoy editing and taking a knife to my own work, so this shouldn’t be too bad. Here’s this week’s P O W E R * G O A L S A logo and name and it’s all good, dog. This PG was from last sprint and continues through this one. It’s related to the company itself – naming, logo, that type of thing What even is this game? Ah, a good question! Is it Animal Crossing meets Zelda, or Zelda meets Animal Crossing? Is it truly inspired by Undertale, or is that game so deeply rooted in my brain that essentially…

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PRE-SPRINT 8 – DAWN OF MEGA-MONTH – PLANNING

DAWN OF MEGA-MONTH November 27th, 2017 WARP DOGS’ CORP LOGS The state of our WARP CORP is strong, and also largely unchanged from last week. I’ve decided to change the “Estimated” line from black to dark gray. I am unsure of the tax ramifications of such a change, but my team of highly respected accountants are on the task Like many people, my dayjob pays out once every two weeks. The result is that most months you get two paychecks – except for the two months, each year, in which you get three. I’m not going to pretend I have some inate skill in finances, but I know enough to realize this isn’t “bonus money” and I treat it like any other paycheck – into the budget and out of sight, out of mind Except for this coming month… Mega-Month. Mega-Month is a truly remarkable month in which a bunch of unrelated financial windfalls somehow sync up. They include: A 3 paycheck month Birthday & Christmas Potential Christmas bonus at work Various otherwise small payout from PayPal, Chase, and – of all things – fantasy football Wow! That’s a lot. If all goes to plan, December will also be the last month we can earn money, so it couldn’t come at a better time Sprint Goals Last sprint had a few issues related to time – to be expected when I’m still working and there’s holidays to contend with However, I really enjoyed focusing on more specific Power Goals, and this trend will continue. I want to focus largely on visual-related power goals this time around An inn full of strange regulars. This work will encompass a few areas – new monsters, new “inn” tileset, music, tweaks to dialog, and an overall attempt to get a vertical slice of “feel” The hero…

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PRE-SPRINT 7 – Happy Cranksgiving – Planning

Happy Cranksgiving November 20th, 2016 WARP DOGS’ CORP LOGS The state of our Warp Corp is strong. Since the last update I was able to stockpile another $1,000 or so. We’re still in the earning period, so no spending yet. Sprint Goals This sprint will have a fairly specific goal for once – dialogue, and everything surrounding it. I’ve decided to write my own dialogue library as well, which will be good practice! A better dialogue system. Let’s display text in a cool way, that’s easy to add onto, where you can change colors and sizes easily, and more Basic responses and choices. Nothing fancy, but you should be able to ‘respond’ to a question Bonus flavor features. Text boxes that shake when scared, that try to fly away, that bounce around, that spin in circles Dialogue is going to be a big part of this game, so it’s important to dedicate some time to it. Hope to have a good amount to share at the end

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Pre-Sprint #6 Planning: No One Goal Should Have All That Power

No One Goal Should Have All That Power November 13th, 2016 WARP DOGS’ CORP LOGS The state of our corporation is strong, mostly because we aren’t spending anything yet. We currently have enough cash to sustain us for 8 weeks once we take the plunge – a good amount, but not nearly enough. November’s cash is being largely spent on the future so that anything in December (henceforth known as Mega Month) can be deposited directly into the company coffers Sprint Power Goals Last sprint I had a mini-revelation for how I prefer to work. Instead of epics and features and stories, I’ve decided instead to use something I’m calling Power Goals. The 1-week sprint structure allows me to make changes quickly and, uh, with agility, so that’s just what I plan to do The tired dog makes his way to the warmest spot in the room and, with a sigh, plops down and falls asleep The player throws a ball. It bounces. The dog fetches it – but to where? An inn full of strange regulars Stalk, chase, and catch a sea fly The player enters the room, plops down a chair, and sits in it Let’s-a-go

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