Village Monsters Alpha 1.02 – Out Now!
Happy Waning Gibbous, Y’all
No full moon? Big deal! I can release a new demo whenever I want, and that’s exactly what I’ve done!
Ok, so this is just Alpha 1.02 which contains the core features of Alpha 1 + some extra bugfixing, polish, and even a few new features
Go download it!
As with Alpha 1, it comes with the usual warnings: there’s plenty of missing content, placeholder features, bugs, and more. However! The game has reached a level of stability and features that I feel comfortable graduating it from Pre-Alpha to Alpha
If you haven’t heard yet, there is a Kickstarter coming for Village Monsters tomorrow, September 12th. As such, this very well might be the last public pre-release demo. All Kickstarter backers at a certain tier will continue to get these free demos every couple months, but if that’s not for you, don’t fret – a final public demo will be released before the game in October 2018!
Alpha 1.02 Changes
This is patch release for the main Alpha 1 release. For full notes related to Alpha 1, head to that section below
- MAJOR: Added a skeletal version of the quests system and added the first quest to meet all the villagers
- Find the quests system in the Log tab of the Compendium
 
 - MAJOR: Added potion-like effects to several food items
 - Fixed an issue with the abandoned house registering as “indoors”
 - Fixed some weird interior tiles
 - Fixed an issue where some picket fences lack collision
 - Fixed an issue where menus would popup while submitting feedback via the mailbox
 - Fixed a rare crash related to selling an item
 - Added indoor lighting to some houses that lacked it. Sorry for leaving you in the dark, villagers!
 - Made the raft inaccessible as it was causing more issues than it was worth
 - Adjusted several collision boxes to make more sense
 - Adjusted draw radius to be a bit less aggressive
 - Improved UI to for the Home Customizer and Cooking Tools
 - Added a better cooldown to the cooking pot to prevent re-opening it immediately afterward
 - Even more new critters
 - Even more new furniture
 - Lots of mischievousness bug fixes
 
Alpha 1.01 Changes
This is patch release for the main Alpha 1 release. For full notes related to Alpha 1, head to that section below
- Fixed a common crash bug related to thunderstorms
 
Alpha 1.00 Changes
Village & Outskirts
Village
- Major: Much of the village has been rearranged or changed to accommodate new features
- Four new houses have been added to the residential district
 - A new shop, the General Store run by Bottes, has been added to the village
 - The still-unnamed Treasure Chest merchant has been changed to only sell furniture
 - Stapes & Saley finally turned that weird old skull into a proper house
 
 - New decorations – like new rocks, trees and flowers – have been added about the village
- Benches have also been added throughout the village
 
 - A new town plaza has been added near the Historical Society
 - Graves have been added to the church. It’s creeping everybody out
 - More lightning has been added around town
 
Lake
- A mysterious old tower has been added to the Lake west of town
 
Forest
- A new forest has been added to the west of town
 
Beach
- A new area, the Beach, has been added south of town. Enjoy watching dancing palm trees and kick a beach ball around
 - The villager Pots has decided to move to the Driftwood House at the Beach
 - You can go fishing in the ocean
 - A whoopie pie truck has been spotted at the beach. I bet it sells whoopie pies!
 
Overlook
- A new area, the Overlook, has been added east of town
 
The Ruins of Soon
- An in-game record of future features has been added to the game. It’s called the Ruins of Soon
 
Other
- The player no longer auto-enters closed doors (like when trying to enter a house from the outside)
- Instead, press A to open it up – assuming it’s unlocked
 
 - All interiors have had shadows added to give them a better feel
 
Villagers
- Major: Most villagers now have additional things to say after the 1st day passes
- More dialog will be added in an upcoming patch
 
 - New collisions have been added to each villager
 
Villagers
- The following new villagers have moved in:
- Rainboy, the Elemental
 - Bavarian, the Blob Chef
 - Serin, the Tree inside Overflow
 - Lucy, the Artistic Golem
 
 - New dialog and portraits have been added for each new villager
 
Merchants
- You can now sell items at Bottes’ store (the General Store)
 - Many new items and furniture are now available to buy
 
Creatures
Critters
- MAJOR: A new behavior for ground critters has been added
 - MAJOR: Critters may flee for good if you scare them too much
 - Several new critters have been created
- Dusty
 - Capricious Cumulus
 - *hearts
 - Many more
 - Stop reading this! Go find them!
 
 
Flavor Creatures
- A new bird, the Sparrow, has been added to the skies
 - A new bird, the Fat Chicken, has been added to the ground
 - A strange ‘bird’ has also been added to the skies
 
Hobbies
- There is now a confirmation dialogue before donating items to the Historical Society
 
Critter Collection
- MAJOR: Captured critters can now be tamed into pets via the Pet Bowl furniture item
 - Pets can be fed to reduce their wildness and make them more friendly
 - SFX plays when the net is swung
 
Botany
- MAJOR: A new hobby, Botany, has been added to the game
 - Plant fruit at various dirt mounds to grow fruit trees
 - Water planted trees each day to ensure they grow
 - Once they reach full maturity, fruit trees can produce additional fruit
 
Cooking
- MAJOR: A new hobby, Cooking, has been added to the game
 - It’s quite basic, but bring 3 food items to the cooking put inside your home to whip something up
 
Player House
Customization
- MAJOR: Furniture placement has been completely overhauled
- Press and hold C (Keyboard) or Y (Gamepad) to turn on Customization Mode
 - While in Customization Mode, walk up to a furniture and press Z (Keyboard) or A (Gamepad) to move it around
 - You may move furniture with the arrow keys, mouse, or right analog stick
 - C (Keyboard) or Y (Gamepad) again to turn off Customization Mode
 
 - Placing a furniture (that you bought at the store) now places you in Customizing Mode automatically
 - Helper text has been added to make it easier to navigate customizer mode
 
Furniture
- Many, many new furniture items have been added to both the store and villager homes
 
Other
- A new player-specific mailbox has been added in front of the player’s shack
- On occasion, the player may receive mail. The mailbox indicates new mail
 
 - A morning news program has been added to the television
- Tune in to hear random headlines from the village and elsewhere
 
 
Systems
Weather
- A new weather type, Hail, has been added
- A new particle effect was added to represent hail on the ground
 
 
- MAJOR: A new system, Mail, has been added to the game
 - New UI (letterhead) has been added to support letters
 - On occasion, the player will receive mail from villagers
 - The player will also receiver mail from the mayor before a special event
 - Players may go to the red mailbox near town hall to submit game feedback via the mail system
- Mail sent via this system will be actually emailed to me, so make use of it!
 
 
Items
- The bounding box that detects item interaction has been made easier to hit
 - Some items have been renamed
 
Food
- Many new fruits have been added to eat
 
Potions
- MAJOR: A new type of item, Potions, have been added to the game
 - Potions can have major or silly effects to the player and game systems when consumed
 - Potion of Transparency: Makes you transparent and prevents critters from fleeing from you
 - Potion of Tepid Torpality: Time progresses slower for awhile
 - Potion of Posthaste Passage: Time progresses faster for awhile
 - Potion of Fast Feet: You move quicker for awhile
 - Potion of Fewer Features: You temporarily become a silhouette
 
Treasures
- New ore and treasures have been created and seeded around town. Happy hunting!
 
User Interface
- Major: A new screen is now displayed at the end of each day. It displays some flavor text and a tip for getting the most out of the game
 - Major: A new title screen is now displayed at game start
 - All fonts in the game have been replaced by Peepo, a pixel-font
- Using a pixel font means that this is now officially an indie game
 
 
Dialogue
- MAJOR: Dialogues may now have choices which triggers branching dialogue and other actions
 
Inventory
- MAJOR: Item Cards have been added for each item to display vital information
- Item cards contain sprites, type, descriptions, and flavor text
 - Some item contain stories, and you can flip the card to view it
 
 - A new row has been added to the inventory for mail management
 
Compendium
- A new page, the Village Map, has been added to the Compendium
- The player’s current location should be properly reflected on the map…but no promises
 
 - A new page, the World Map, has been added to the Compendium
 - A new page, the Log, has been added to the Compendium
 - A new page, the Calendar, has been added to the Compendium
- The Calendar tracks the current day, elapsed days, and marks upcoming events
 - The Calendar is otherwise very basic
 
 
System Menu
- A new system menu has been added when Escape is pressed
- The game will no longer close immediately after hitting Escape
 - The system menu can be controlled via the keyboard even when in Gamepad mode
 
 - You can now toggle the music on / off from the System Menu
 
Other
- Months have been renamed and updated where appropriate
 
Improvements
Village & Outskirts
- New interior tilesets have been created to create better variation
 - Grass has been added to the base of trees to make them more…uh…natural?
 - Trees now have a cooldown before you can shake them again
 - Shadows have been added to every building, decoration, and entity in the village
 - Collision boxes for each building have been adjusted
 
Village
- The town tavern, Overflow, has been completely redone and improved
- This includes an actual interior complete with bar & kegs
 
 - Skunkwork’s treasure chest merchant shop has been recolored and redesigned to be a bit less garish
 
Historical Society
- You can now donate treasure-based items again at each pedestal
 
Crossroads
- The crossroads has been improved and rearranged to accommodate new areas
 - Signs have been added to the Crossroads to make it easier to navigate
 
Player & Dog
- A new SFX has been added for indoor footsteps
 - A new walk speed, called “Walk” has been added for keyboard users
- Toggle it with Control
 
 
Dog
- You may now interact with the dog like all the other villagers
 - The dog’s portrait has been fixed
 - The dog sprite has been improved. It should no longer look like she’s wearing lipstick
 
Creatures
- Generally, ground-based creatures should no longer spawn in the middle of water
- They still might want to go for an occasional dip, though
 
 
Critters
- Full animations have been added to the Coldsteel Hedgehog
 - Full animations have been added to the Pocket Horse
 - Full animations have been added to the Beholden
 - Critters now properly collide when indoors
- (no promises for outdoors)
 
 - The Sap Fly now have a proper behavior
 - The Sun Fly has been renamed the Watt Fly
 - The gnome now has a shadow and animation
 
Flavor Creatures
- All flying flavor creatures have been completely redone to be less ugly
 
Hobbies
- Hobby tools now have proper “use” animations
 - Hotkeys have been added to each tool to quickly bring up via the keyboard
- 1 = Bug Net, 2 = Shovel, etc.
 
 
Fishing
- MAJOR: The fish system, including line strength and fish stamina, has been completely reworked and improved
- Fishing has also been rebalanced to be a bit easier
 
 - Labels and values have been added to the line strength and fish stamina bars
 - While a fish is hooked, you may be prompted to move the rod to the left or right
- Success in following the prompt gives you a bonus to line strength, while failure gives you a penalty
 
 - Fish now fade in over time, and properly fade out at random intervals
 - The fish has been improved, though you probably wouldn’t have noticed if I hadn’t said anything
 
Whistle
- The player no longer moves while the Whistle is in use
 
Watering Can
- A new tool, the Watering Can, has been added
 
Player House
Furniture
- The initial player home has been changed to include some new furniture items
 - Furniture now has a basic hierarchy: Toppers (like lamps, flowers) may now be placed on Surfaces (tables, shelves) or the floor.
 - The rug has been made a proper object and no longer is scaled weird
 - It’s no longer possible to move furniture by mouse – it was only annoying people
 
Systems
- MAJOR: All systems have been migrated to the “Director” model, allowing for far more robust and interesting interactions with the player, the world, and each other
 
Weather
- Temperature now has more granularity, and changes with weather instead of with time
 - Weather particle effects have been optimized and more evenly distributed around the player
 - Weather changes only occur when there’s a new weather type (as opposed to every time the time changes)
- This prevents issues where it briefly stops raining only to start raining again
 
 
Time
- Time change effects now occur via events
 - The player automatically warps back to their house when the day is over
 
Music & Sound Effects
- Music is now properly refreshed as time and days progress
 - All weather sound effects now play inside at a muted volume
- Thunder now plays even while indoors
 
 - A new sound effect plays for the Hail weather type
 - The ocean has special ambient ocean sounds
 - The village will now experience the occasional random birdsong
 - Birds that fly overhead will also now occasional chirp if the player is close enough
 
Items
- All items have improved descriptions, flavor text, icons, and story
 - The lantern has been adjusted to display correctly
 
Food
- Fruits have been turned into cubular shapes. I don’t know why.
 
Controls
- Keyboard controls have been massively improved
- Movement is handed via the arrow keys
 
 
User Interface
- Player movement and time passage are now paused when menus are open
 
Dialogue
- The portrait name is now properly centered
 
Inventory
- MAJOR: The inventory has been completely revamped in style and function
 - You may now hold many more items than before
 - Upon using an item, the item ‘cursor’ will automatically move to the next available item
- The graphical look of the inventory has been vastly improved
 
 - The inventory can be toggled off via the Cancel action
 - The inventory is automatically closed when an item is used
 - Context-sensitive buttons are now displayed in each item card
 - A new inventory mode, Pick Mode, has been added, and is used when prompt to select an item
 - A new inventory mode, Sell Mode, has been added, and is used when items are being sold
 - By default, the Bits (currency) counter is hidden until the inventory is toggled
- The Bits counter is also temporarily displayed whenever you add or remove Bits
 
 - It is no longer possible to “Use” items without first opening the inventory (it was too annoying)
 - Using an item is now handled via the Z key or A button
 - The image speed of sprites should be a lot less weird
 
Notifications
- Item descriptions have been removed from notifications, as it was very dumb of me to leave them there
 - Notifications have been resized and improved
 - Notifications have an animation when created
 - Notifications time out based on rarity of event (rare notices take longer to disappear)
 - New notifications always stay in the same place as old notifications rotate out
 - A notification is created upon meeting a villager for the first time
 
New Area Notice
- The new area graphic has been replaced by a wooden motif
 - The new area notice now animate
 
Compendium
- Each section has a new label identifying it
 
Clock / Calendar
- New icons have been added for each weather type
 - The calendar icon has been improved
 - Drawing of the clock and calendar have been generally optimized
 
Technical
Camera
- The camera surface properly resizes and refresh with each new room
 - A new dynamic camera has been added to make things feel smoother and more relaxed
 
Collision
- A new, faster collision system has been implemented
- Many collisions for objects have been adjusted
 
 
Debug
- The version number is now always displayed in the top left corner
 
Other
- A custom sprite scaling function has been added to scale sprites in a less goofy way
 - A number of unused sprites have been removed fromt he game
 
Bug Fixes
- MAJOR: A common crash related to critter spawning has been fixed
 - MAJOR: Many crashes related to “Using” some items has now been fixed
 - MAJOR: A crash related to speaking with some villagers twice has now been fixed
 - A rare crash related to the furniture balloon has been fixed
 - A rare crash related to fishing has been fixed
 - It is no longer possible to place furniture outside (whoops)
 - It is no longer possible to place furniture inside other houses (haha, my bad again)
 - Movement during room transitions have been fixed
 - Trees should no longer trap you in an eternal leafy embrace
 - Trying to use an item without a use no longer closes the inventory
 - The bug net will no longer catch bugs if it’s not being swung (don’t ask)
 - Rooms properly fade in on load
 - The Capsule machine should be a lot less crashy
 - Issues related to weather changing have been resolved
 - Weather particles better track the player on map edges
 - Lightning no longer occurs indoors
 - A slight delay has been added to opening or closing the inventory to prevent weird behavior
 - Fish should no longer ‘escape’ the fishing UI element
 - Items in the inventory will now properly clear out if you use multiple of the same item
 - Crashes related to picking up some gatherable items has been fixed
 - The dog ball (and fetching) should work once again
 - Sunflower layering has been fixed
 - General layering issues have also mostly been fixed
 - The Ornamental Beetle should no longer look like a total weirdo when spawned on trees
 - Town lights should now turn on properly even when you aren’t in town
 
