Development Diary – Kickstarter, New Village Construction, and a Dynamic Camera

Hello monster friends! It’s the weekend, and that means another edition of the Village Monsters Dev Diary Digest (VMD3) Today’s update is both late and briefer than usual, but I hope i have a good excuse: with PAX being this week and the Alpha 1 release next week, I’m already pretty dang busy. But then last week, I had to make another major announcement. Village Monsters will be coming to Kickstarter on September 12th. That’s less than 3 weeks away! I’m psyched. I’m nervous. I’m excited. I’m nervous. I can’t wait for you to see what I’m cooking up Well, that’s enough preamble – let’s just get onto it!

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Development Diary – Beaches, Ruins, and UI Improvements

It’s the weekend, and that means another edition of the Village Monsters Dev Diary Digest (VMD3) There is now less than a month to go until the version I’m working on releases for you all to play with. This’ll mark the very first Alpha version that I make public, and I’m pretty excited about it. September is shaping up to be quite the month, and it’s not just the Alpha release; stay tuned for more information on that very soon

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Developer Diary – Pets, Hail, and UI Improvements

It’s the weekend, and that means another edition of the Village Monsters Dev Diary Digest (VMD3)! Like last week I have a bit of housekeeping to do before diving in. Longtime followers know that I’ve tried several different ways to present progress updates, but none of them have really ‘stuck’. However, it seems this weekly format has really been working for me. As such, I went ahead and created an archive for every Dev Diary Digest I’ve posted since I started doing them. If you missed earlier editions, or if you just want to see how far I’ve come, then please do take a look! http://warpdogs.com/developer-diaries/ Anyway, onto the update Pets I may have shared this anecdote before, but the road to pets was a serendipitous one A few weeks ago I was working on debugging critter behavior, and for whatever reason I was testing it in the player’s house. As I kept going in and out of the house it occurred to me how much I actually liked having a critter there – it was sort of like having a pet! Wouldn’t it be cool if that was an actual feature? This week I was able to prototype this idea: Here’s how it works: first, you gotta catch a critter. Then, walk up to an special item (currently a pet bowl) and select the pet you want to tame. You can only tame one at a time, so choose wisely At first, all critters start out as “Wild”, and they’ll act much like they did before you caught them. Over time, if you feed them and treat them well they’ll increasingly become tame and more affectionate. Tamed critters will also continue to behave similarly to their wild versions, and they’ll retain any unique attributes. For example, if you catch a…

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