I AM THOU
Week of April 2nd, 2017
It was a good week this week. I got a lot of work done on some things I had been meaning to since, uh, forever.
I have a theory about game development – and probably all development, actually. You know the warts in your code; not just the outward facing bugs, but also the terrible workarounds, the shameful lack of documentation, the abominable exploitation of innocent data structures.
But you need to ignore most of them if you want to stay sane…especially if you’re a solo dev with limited time (and a lack of skill in my case)
So you ignore them, and ignore them, and ignore them…until finally they drive you absolutely nuts, you reach a breaking point, and you’re forced to actually fix them.
Soon enough you realize that the above works for features, too. Before too long, all of your prioritization is based on what annoys you the most.
and you know what? The system really works. I fixed all my annoyances this week.