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Month: January 2017

PRE-SPRINT 13 – YEAR OF THE SWITCH – RETROSPECTIVE

PRE-SPRINT 13 – YEAR OF THE SWITCH – RETROSPECTIVE

YEAR OF THE SWITCH

Week of January 1st, 2017

OVERVIEW

What a good week. First, I had a ton of success in learning GameMaker and porting old code and concepts over to it. I had been worried that I wouldn’t ‘jive’ with the GameMaker Language or GMS in general, but I genuinely love it and find it really interesting and easy to work with

As promised, this time I have actual GIFs to share again, so you know things are going great 🙂

This was my 2nd-to-last week at work, and was also the first chance I had to tell my coworkers I was leaving. As was expected, it was crushingly melancholy. I’ve said this a few times, but it would be so much easier if I was leaving my job for another job, or if I was leaving because I hated my boss or my coworkers or whatever.

But I don’t! I love them all. They were all so supportive and genuinely interested in what I was doing, and it’s making leaving even harder.

I also now know more than ever that I’m making the right move. What remains is one last workweek – 5 days more days of ties and commutes and Outlook. After that? Well…

…guess we’ll find out

HIGHLIGHTS

  • Learned a ton in GameMaker. I seriously learned more in these last 7 days then the last 7 years previous
  • Discovered a new user of MindMaps: Using it to create a Product Map of sorts.
  • Did a lot of coding, adding in basic movement, dialog, and a tileset I had created long ago
  • Continued to use tools and processes such as Pomodoros and KanbanFlow

LOWLIGHTS

  • Really none, other than the sadness of my transition

SHOW & TELL

PRE-SPRINT 13 – YEAR OF THE SWITCH – PLANNING

PRE-SPRINT 13 – YEAR OF THE SWITCH – PLANNING

YEAR OF THE SWITCH

Week of January 1st, 2017

WARP DOGS’ CORP LOGS

  • The state of our WARP CORP has increased to ~otherworldly~
  • The Extinction-Level-Event (ELE) has been pushed back to 34 weeks away. A new record!

New year, new life. This is the year I make the big switch.

Each year I try to make some semblance of resolutions – lose weight, read more books, that type of thing – but this year it all feels so much more intense. It’s like I really got to mean them this time, you know? There’s some magic to big decisions, and I’m hoping some of it rubs off on these resolutions.

Anyway. Enough of that wishy-washy stuff. Resolutions for me are as follows:

  • Have a Kickstartable by December 31st
  • Adopt the slogan, “Let’s do our best today”
  • Start a “gratitude journal” to remind me what matters in life
  • Practice mindfulness, whatever that means for me
  • Lose 80 pounds
  • Oh, and celebrate the insanely good vibes about video games

SPRINT GOALS

Last sprint I committed to GameMaker Studio for my game’s engine. This sprint, I’ll work on learning all the ins and outs of GMS while also porting over my Lua code. I’ve said this a few times already with little success, but I really and sincerely hope to have much more to share at the end of this sprint

On the non-coding front, I plan to continue iterating over the various mind maps and other analysis artifacts in prep for the big day. I want to be laser-focused and dialed in and all those other cliches the very day I quit, and to do that I need to have the full breadth of analysis completed and ready to go.

Beyond that, I hope to use these last 2 weeks of relative stability to help out the more foundational aspects of my move – budgets, getting health care sorted out, working on my writing, that kind of thing. These are aspects that will become harder to focus on as the anxiety of my move sinks in, so it’s important to figure it out now.

That’s it for now. Let’s do our best today, ok?